![]() Recommended for people with 6 GB of System RAM.Ĥ GB Heap: Most combinations of mods will work with a 4 GB heap only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Interstellar Imperium, Shadowyards) and several medium-size factions. If you have only 4 GB of System RAM, this is the best you can do.ģ GB Heap: Sufficient for a mix of a couple large factions (e.g. ![]() Blackrock Drive Yards, Scy Nation), but is liable to crash when saving the game if you use more than that. Avoid using DynaSector.Ģ GB Heap: This is good enough for perhaps two or three medium-size factions (e.g. Having a bunch of faction mods will cause crashing, especially when saving the game. Here are some rough estimates:ġ.3 GB Heap: The most you can get on a 32-bit OS. Unfortunately, an exact prediction of Heap usage isn't possible. For example, " -Xms4096m -Xmx4096m" allocates 4 GB of memory for the game.ĭownload one of the premade vmparams files listed below.įinish: Run starsector.exe as usual to start the game using 64-bit Java with newly-increased memory limits. Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Step 1: Verify that you are on a 64-bit operating system. To increase the Heap beyond 1.5 GB, you must allocate more memory. However, this is not enough if you want to play with lots of mods. By default, the 64-bit version of the game allocates 1.5 GB of memory for the JRE Heap. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. ![]()
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