As it happens, Larva Mortus took a chance and revealed itself to the world, featuring a classic top-down perspective and more cliches than you can count. On the other hand, no one says such a game wouldn’t be received well if it had what it takes to captivate the gamers, so any attempt is welcomed. Otherwise, it’s just a pretty good indie adventure: the difficulty and pacing are absolutely spot-on, even if the visuals lack the ostentatious fireworks we’re used to these days.Given the advanced graphics current technology is capable of nowadays, simple-looking top-down shooters are a rare sight and not very popular anymore. What was definitive about it was its co-op play, and that’s clearly the special ingredient Larva Mortus lacks. Of course, we are old fogies, with many troubles and long memory: for us Alien Breed was a shooter that defined gaming. These days it’s hard to say how many readers will remember age-old shooter Alien Breed, to which Larva Mortus is akin. While there’s a core set of story missions about the search for an evil artifact, you find yourself playing in an RPG manner, performing side missions to get suitably leveled-up for the challenges ahead. You level your character as you progress, spending points to boost various attributes according to how you want to play, but what’s most interesting is the open campaign structure. This demon-hunting room-to-room dungeon-crawler is essentially an arcade game - its power-ups dropping from enemies and crates - but the extra details make all the difference.
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